The present work aims to articulate about the concepts of memory and déjà vu presented in Peter Krapp’s seminar, held in May 2018 in partnership with Communication Sciences Post-degree Program from UNISINOS and authors from the research line in order to understand the relationship between simultaneity and the midst of digital games. During the event, the following question was raised: would simultaneity means virtuality of an memory that is updated in games?
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(Capítulo extraído do meu artigo “Cultura da Interface nos Jogos Digitais: simultaneidade e memória no Diablo III” apresentado no SBGames 2018, trilha Cultura, sob orientação do Prof. Dr. Gustavo Daudt Fischer)
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