Preservação e Patrimônio em Jogo na Tecnocultura: a (Re)construção da Catedral de Notre-Dame em Assassin’s Creed

Catedral de Notre-Dame no jogo Assassin’s Creed Unity (2014). Fonte: Ubisoft.

Ainda no mês de julho, tive meu primeiro artigo em um journal publicado, escrito em co-autoria com minha colega de doutorado, Aline Corso, e nosso orientador, Prof. Dr. Gustavo D. Fischer. No artigo, intitulado “Preservação e Patrimônio em Jogo na Tecnocultura: a (Re)construção da Catedral de Notre-Dame em Assassin’s Creed, trouxemos para a discussão duas interseções entre o jogo Assassin’s Creed: Unity e a Catedral de Notre-Dame, a saber: como o jogo se apropria da materialidade desse patrimônio histórico e, do fogo que atingiu Notre-Dame em 2019, reflete como a ideia de (re)construção surge do jogo.

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Archaeogaming: a methodological proposal for the studies of and in digital games

Expanded summary submitted to the II Student Seminar on Communication in the Graduate Studies Program in Communication Sciences of Unisinos, by Camila de Ávila. Translation by Rodrigo B. Mattos.

Source: https://testeagle.wordpress.com/2010/12/30/expert-in-archaeology/

It is interesting to think about the videogame as a cultural object: in the same way that culture is / creates the videogame, it is / creates culture as well. The videogame presence in our contemporary technoculture is an indisputable fact and deserves to be studied archaeologically. As Fischer (2015) brings with Huhtamo and Parikka, the media archaeology “searches textual, visual, and sound files; as well as collections of artefacts, emphasising both the discursive and material manifestations of culture “(HUHTAMO, PARIKKA, apud FISCHER, 2015, p.185). However, while media archaeology perceives the game as a physical artefact (manuals, cartridges, records) exploring its use history (personal, commercial level), archaeogaming literally interprets games as archeological sites, built environments, landscapes and artefacts. That is, it is not very different from anywhere in the world outside the game that has been manipulated, transformed or controlled by people from both the past and the present.

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