Choosing your character from quarantine: game constructs in the pandemic

What have you been doing to ease the tension brought about by social isolation due to the pandemic we are experiencing worldwide? No doubt these are strange times being shared. One of the things that I have been realizing is that audiovisual resources play an important role, a medium that is being explored in many different ways: home movie productions, the massive use of lives, the television itself living from archives, home office news, events being suitable for a virtual environment by videoconference, among others. Among these vast uses of audiovisual in the pandemic, I seek in this post to think about the effects of the pandemic in the audiovisual, turning our gaze to digital games.

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